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      <image:title>About Me - About Me</image:title>
      <image:caption>If you’re not having fun with it, why bother? That statement has been the cornerstone of everything I do at work. I believe that if you’re not putting passion and personal equity into a project, it shows in the quality. This mentality originated after I had to leave San Francisco State University for financial reasons. I realized that without a degree I would need to let my work speak for itself. That work would need to show the passion that couldn’t be taught in a college. I was given the opportunity when offered a role at IGN Entertainment. From there I was able to build a robust career that has led me to work on and launching multiple AAA titles.</image:caption>
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    <lastmod>2020-06-08</lastmod>
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      <image:title>Work - Mortal Kombat 11</image:title>
      <image:caption>Instagram</image:caption>
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      <image:title>Work - Mortal Kombat 11</image:title>
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    <lastmod>2024-04-15</lastmod>
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      <image:title>Work - Mortal Kombat 11: Aftermath</image:title>
      <image:caption>Instagram</image:caption>
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      <image:title>Work - Mortal Kombat 11: Aftermath</image:title>
      <image:caption>Facebook</image:caption>
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      <image:title>Work - Mortal Kombat 11: Aftermath - Lean Into Nostalgia</image:title>
      <image:caption>With the reintroduction of old fan-favorite features, characters, and stages we dedicated a whole week to nostalgia. One of the more unique executions was contracting a Brazilian artist to create this Where’s Waldo style art piece. Containing every character in Mortal Kombat history and a number of iconic stages, this piece was massive success. Other notable Nostalgia pieces produced by my team: A Friendships trailer that became one of the highest viewed videos in the entire campaign A Stage Fatality trailer Played up the fact players can now, officially, have a RoboCop vs. Terminator fight</image:caption>
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